The iPad Awkwardly Turns 10 : apple
This is an efficient piece. On the floor, multitasking sounds intuitive as a result of it’s nearly touching and dragging icons to the place you need them, however in apply, the system doesn’t make sense.
I believe the issue is that Apple has been too conservative with its software program designs. Between iPadOS, tvOS, and WatchOS, all of them have been designed to guage the iPhone UI.
Instead of constructing every OS from the bottom up with a paradigm that suited the shape issue, Apple constructed each identical to iOS (a primary display consisting of a grid of icons), after which it tweaked across the edges to swimsuit the given type issue.
The downside with that’s that as time went on and customers demanded extra highly effective options, Apple was cramming options right into a primary UI that basically wasn’t designed for that type issue, and so it leading to a messy, complicated interface with an unclear psychological mannequin.
That’s why WatchOS’s ‘Honeycomb’ display was a failure that Apple has to steadily deemphasize.
That’s why the tvOS App Store was a failure, and likewise why AppleTV now has a complicated UI inside a UI (ie. the TV app is a grid of icons inside the grid of app, and so they every have their very own ‘Home button’ on the distant.
And after all, that’s why iPadOS is at present within the state it’s in (as Gruber highlights), and likewise why the shape issue doesn’t have a transparent path.
As good as Apple’s hardware has been, they’ve merely been far too conservative with their software program designs, and that has led to some actual UX issues because the platforms matured.